Lord of the Rings advergame
Before making the journey to various consoles and handheld gaming systems, Aragorn will take his quest to Facebook in a social adventure... of sorts. To help create some buzz of his next adventure in The Lord of the Rings: Aragorn's Quest, Warner Bros. have created a small (alright, it's minuscule) Facebook game for fans to enter. Players can take four of their friends along for the ride, filling the roles of The Wizard, The Hobbit, The Dwarf and The Elf. (If you can't figure out who they represent, then you must be new to this.)
After choosing a friend for each role, well, that's it really. The only purpose this serves is to enter you and your friends into the various contests that will take place on the game's fan page. Though, you can make alternate teams with more of your friends to increase your chances of winning the grand prize, a massive prize pack including an HDTV, a Sony Playstation 3 with MOVE motion controller starter pack and a copy of The Lord of The Rings: Aragorn's Quest.
All in all, it's a pretty big let down and a horribly missed opportunity at crafting what could have been an epic Facebok adventure. What's even worse is this sweepstakes is only open to our friends across the pond in the U.K., but at least Lord of the Rings fans across the globe can play the advergame and mark their friends as either Gandalf, Samwise, Legolas or Gimli in weekly quests. (Though, it seems somewhat wasteful at that point, really.) Act quickly, our British friends, as your journey for the grand prize will end on Jan. 14.
Hiển thị các bài đăng có nhãn FacebookGames. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn FacebookGames. Hiển thị tất cả bài đăng
Thứ Hai, 30 tháng 1, 2012
Thứ Hai, 9 tháng 1, 2012
Trial Madness 2 on Facebook is addictive, antisocial motocross
Trial Madness 2
Alright, so it's not exactly a social game in the traditional sense. But Trial Madness 2 by Spanish developer Social Point is just plain fun. Sure, you can add your friends and compare times with them--not to mention to global leader boards. And of course you can create a custom player profile and avatar that will display your highest score and currency. But none of this is the main draw of Trial Madness 2.
It's the gameplay.
And while gameplay alone doesn't seem to get social games very far these days, Trial Madness 2 certainly brings it in spades. Not to mention plenty of competition. Check behind the break for our detailed impressions of Trial Madness 2.
Trial Madness 2 gameplay
This balance-heavy biking game doesn't exactly advance the sub-genre of casual gaming, but Trial Madness 2 certainly does add some much need polish to it. The gameplay remains the same: simple to understand, nearly impossible to master. Players navigate a motocross bike across both somewhat normal and at times ridiculous terrain using the arrow keys. The "up" and "down" arrow key accelerate and apply the brakes, respectively. The "left" key leans the bike backward and "right" leans it forward. Throw in some horribly uneven courses and you got yourself what should be a headache.
Let's put it this way: you're going to crash. A lot. But reload times are so quick that I find myself almost pressing the "Retry" button via muscle memory. Trial Madness 2 evokes this almost insatiable need to beat the next level while maximizing points. Completing the level in the least amount of time will surely increase your score, throwing in a few skillful back flips or front flips here and there will rack up the points. To do a flip, just hold in either the "left" or "right" key while in midair, but the key to a successful flip is knowing when to stop. This trial-and-error gameplay (hence the name) is admittedly addictive.
Level Complete!
After every successful level, you'll be given the option to brag through a News Feed post, taunting your friends into trying to beat your time. Turning up the scale on the competition is World mode, which displays the top players globally with their highest score and Gold won from tournaments.
An otherwise meaningless statistic, Gold is used to buy into Tournaments, which offer large Gold prizes and bragging rights. As you might have already noticed, most of the game's social elements are pretty nebulous, deceptively simple features. Tournaments and Gold are both those types of features, offering no more incentive to partake than a chance at the glory of having your face attached to one of the highest scores. Throw in a long list of Achievements to obtain for nothing more than, again, glory, and Trial Madness might be one of the most competitive games on Facebook. But with such shallow social features, only you and the other otherwise anonymous bikers will know anything of it.
Alright, so it's not exactly a social game in the traditional sense. But Trial Madness 2 by Spanish developer Social Point is just plain fun. Sure, you can add your friends and compare times with them--not to mention to global leader boards. And of course you can create a custom player profile and avatar that will display your highest score and currency. But none of this is the main draw of Trial Madness 2.
It's the gameplay.
And while gameplay alone doesn't seem to get social games very far these days, Trial Madness 2 certainly brings it in spades. Not to mention plenty of competition. Check behind the break for our detailed impressions of Trial Madness 2.
Trial Madness 2 gameplay
This balance-heavy biking game doesn't exactly advance the sub-genre of casual gaming, but Trial Madness 2 certainly does add some much need polish to it. The gameplay remains the same: simple to understand, nearly impossible to master. Players navigate a motocross bike across both somewhat normal and at times ridiculous terrain using the arrow keys. The "up" and "down" arrow key accelerate and apply the brakes, respectively. The "left" key leans the bike backward and "right" leans it forward. Throw in some horribly uneven courses and you got yourself what should be a headache.
Let's put it this way: you're going to crash. A lot. But reload times are so quick that I find myself almost pressing the "Retry" button via muscle memory. Trial Madness 2 evokes this almost insatiable need to beat the next level while maximizing points. Completing the level in the least amount of time will surely increase your score, throwing in a few skillful back flips or front flips here and there will rack up the points. To do a flip, just hold in either the "left" or "right" key while in midair, but the key to a successful flip is knowing when to stop. This trial-and-error gameplay (hence the name) is admittedly addictive.
Level Complete!
After every successful level, you'll be given the option to brag through a News Feed post, taunting your friends into trying to beat your time. Turning up the scale on the competition is World mode, which displays the top players globally with their highest score and Gold won from tournaments.
An otherwise meaningless statistic, Gold is used to buy into Tournaments, which offer large Gold prizes and bragging rights. As you might have already noticed, most of the game's social elements are pretty nebulous, deceptively simple features. Tournaments and Gold are both those types of features, offering no more incentive to partake than a chance at the glory of having your face attached to one of the highest scores. Throw in a long list of Achievements to obtain for nothing more than, again, glory, and Trial Madness might be one of the most competitive games on Facebook. But with such shallow social features, only you and the other otherwise anonymous bikers will know anything of it.
Santa Claw: Use Facebook Connect to play a claw machine from home
Santa Claw
Well, at this point it's more like, "Wait in line to play a real claw machine from home," but it's awesome nonetheless. Mashable reports that Real Art Design, a Chicago-based design firm, have created a gigantic claw machine using one ton of steel, 700 feet and wire and 1.5 wheelchairs to be played with solely online. That's right, just log in using your Facebook account, Twitter handle or e-mail address and... wait for a really long time to play. As you can imagine, word of this intriguing creation has spread like wildfire--so much so that we can't even fit in the line at the moment.
The idea behind the creation is to give away the gifts that Santa had leftover from this past Christmas. That is, of course, if you manage to get in line before all the presents are gone. If you do somehow squeeze in and, through some mystical alignment of whatever celestial bodies symbolize luck, win a prize, then Real Art Design will send that exact present directly to your house. Who knows what could be inside, but we sure hope Santa dropped a MacBook somewhere along the way.
Well, at this point it's more like, "Wait in line to play a real claw machine from home," but it's awesome nonetheless. Mashable reports that Real Art Design, a Chicago-based design firm, have created a gigantic claw machine using one ton of steel, 700 feet and wire and 1.5 wheelchairs to be played with solely online. That's right, just log in using your Facebook account, Twitter handle or e-mail address and... wait for a really long time to play. As you can imagine, word of this intriguing creation has spread like wildfire--so much so that we can't even fit in the line at the moment.
The idea behind the creation is to give away the gifts that Santa had leftover from this past Christmas. That is, of course, if you manage to get in line before all the presents are gone. If you do somehow squeeze in and, through some mystical alignment of whatever celestial bodies symbolize luck, win a prize, then Real Art Design will send that exact present directly to your house. Who knows what could be inside, but we sure hope Santa dropped a MacBook somewhere along the way.
Zuma Blitz player scores over 2 million in single session
One Zuma Blitz player has achieved what many thought might be the impossible: over 2 million points in a single play session. We've watched the video multiple times and still have trouble figuring out just how YouTube user Causaelity made it happen. All we can say is that it took incredible speed, timing and a whole lot of gap shots and Time Balls. That explosive Hot Frog must have been helpful too.
Well, after all the Time Balls smashed this player had over two minutes to reach that score. Not to mention that this apparent Zuma Blitz master is a Level 80 Battle Frog. Sadly, if the high score indicator speaks the truth, this isn't even close to his best. It's about time we all get our Zuma on if we want to even come close to a score like this. (And to think I was proud of breaking 100,000.) Excellent ball busting, Causaelity!
What's your highest score in Zuma Blitz? What are your personal tips for maximizing your score in the game?
Well, after all the Time Balls smashed this player had over two minutes to reach that score. Not to mention that this apparent Zuma Blitz master is a Level 80 Battle Frog. Sadly, if the high score indicator speaks the truth, this isn't even close to his best. It's about time we all get our Zuma on if we want to even come close to a score like this. (And to think I was proud of breaking 100,000.) Excellent ball busting, Causaelity!
What's your highest score in Zuma Blitz? What are your personal tips for maximizing your score in the game?
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